Tuesday, November 29, 2011

Digital Animation

Well. I never quite thought I'd spend so much time making a ball bounce across a screen. For me it was very frustrating to understand the concept of keyframes. It seems simple: each keyframe is a point in time that the object is in a specific location, or a specific shape. You can then "tween" to have the object morph or move between keyframes. However, you must make sure that there is enough time for the object to remain in a keyframe for it to look realistic. This means copy and pasting keyframes before and after the initial keyframe to elongate the motion.

Equally frustrating for me was the idea that in order to make the ball look like it was passing a tree, you must move the tree instead of the ball. Once you know this is the case, making an animation is that much easier.

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